Trap
ContinuousKing Scarlet
Archetype:
Archfiend
View:
4255
If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)
King Scarlet — Power Evaluation
Final Score: 50 ± 10 · Confidence: Medium
- Intrinsic: 48 · Deck: 51 · Meta: provisional
- Primary role: Material body / Normal · Secondary: Utility
Why it scores here
King Scarlet is a Continuous Trap that only acts when a Red Dragon Archfiend you control battles. It then makes that monster indestructible by that battle and Special Summons itself as a Level 1 FIRE Fiend Tuner with 0 ATK and 0 DEF. Its value is the clean Tuner body it leaves behind, plus a narrow battle protection, not card advantage or disruption. The high deck count (31 decks, 1 copy each, nearly all alongside Red Dragon Archfiend and Crimson Resonator partners) confirms it is a reliable one-slot tech in that ecosystem, but the score does not rise for popularity, and the ecosystem overlap is not treated as proof of raw power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | A set Trap that needs a Red Dragon Archfiend battle to do anything, and no search or combo route is recorded (observed deck inclusion in 31 decks; inferred conditional access) (inferred). |
| Combo & Conversion | 35 | Converts one battle into a Level 1 Tuner body and protection for the battling monster, but builds no board on its own; no combo data is supplied (verified text, inferred conversion). |
| Resource Economy | 30 | No draw, search, or refuel; it spends a trap to produce a body (verified text). |
| Effect & Interaction | 25 | Only prevents destruction by the battle it was triggered on, with no negation or removal (verified text). |
| Material Utility | 60 | Becomes a generic Level 1 FIRE Tuner, a clean Synchro material, and the body persists after the effect (verified text, inferred use). |
| Resilience & Flexibility | 30 | A face-up or set Continuous Trap that a backrow removal or negation can end before the battle, and it works only in one battle context (inferred). |
| Deck-Building Efficiency | 75 | One copy in most of 31 decks (avg 1.06), a single slot, and no garnet or lock restriction (observed decks_evidence). |
Calculation
Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 48, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- One-slot tech that appears in 31 recent decks across 11 archetypes at 1 copy each
- Converts a battle into a clean Level 1 Tuner body
- Protects a Red Dragon Archfiend from destruction by that battle
Weaknesses
- Conditional on a Red Dragon Archfiend battle, so it does nothing in most turns
- Needs to be set and survive backrow interaction before it is useful
- Gives no card advantage or opponent interaction beyond the one battle
Counters / choke points
- Backrow removal or negation on the set Trap before the battle
- Lines that avoid battling with Red Dragon Archfiend
Best use
Single-copy Tuner-body and battle-protection tech for Red Dragon Archfiend decks. Decks: Red Dragon Archfiend / Crimson Resonator builds (Archfiend, Resonator, Crimson Dragon, Earthbound lines in the sample). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: a Continuous Trap that, when a Red Dragon Archfiend you control battles, makes that monster indestructible by the battle and Special Summons itself as a Level 1 FIRE Fiend-Type Tuner with 0 ATK and 0 DEF; Deck sample: 31 decks, 1 copy average (1.06), main deck only, across 11 archetypes
- Observed: Co-occurrence: Crimson Resonator 96.8%, Synkron Resonator 93.5%, Resonator Call 93.5%, Red Dragon Archfiend 93.5% of decks running King Scarlet; Gameplay split: 71% of decks in gameplay type 7, 29% in type 4
- Inferred: Primary role is Material body, with Utility as secondary, based on the body it leaves behind (no combo data to confirm); Conditional access: the effect only works after a Red Dragon Archfiend battle, so accessibility is low despite deck inclusion
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






