King Scarlet
Trap Continuous

King Scarlet

  • Archetype:
  • Archfiend

  • View:
  • 4255




If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
50± 10/ 100
Power Score
Intrinsic 48
Deck 51

King Scarlet — Power Evaluation

Final Score: 50 ± 10 · Confidence: Medium

  • Intrinsic: 48 · Deck: 51 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Utility

Why it scores here

King Scarlet is a Continuous Trap that only acts when a Red Dragon Archfiend you control battles. It then makes that monster indestructible by that battle and Special Summons itself as a Level 1 FIRE Fiend Tuner with 0 ATK and 0 DEF. Its value is the clean Tuner body it leaves behind, plus a narrow battle protection, not card advantage or disruption. The high deck count (31 decks, 1 copy each, nearly all alongside Red Dragon Archfiend and Crimson Resonator partners) confirms it is a reliable one-slot tech in that ecosystem, but the score does not rise for popularity, and the ecosystem overlap is not treated as proof of raw power.

Axis scores

Axis Score Evidence
Accessibility 40 A set Trap that needs a Red Dragon Archfiend battle to do anything, and no search or combo route is recorded (observed deck inclusion in 31 decks; inferred conditional access) (inferred).
Combo & Conversion 35 Converts one battle into a Level 1 Tuner body and protection for the battling monster, but builds no board on its own; no combo data is supplied (verified text, inferred conversion).
Resource Economy 30 No draw, search, or refuel; it spends a trap to produce a body (verified text).
Effect & Interaction 25 Only prevents destruction by the battle it was triggered on, with no negation or removal (verified text).
Material Utility 60 Becomes a generic Level 1 FIRE Tuner, a clean Synchro material, and the body persists after the effect (verified text, inferred use).
Resilience & Flexibility 30 A face-up or set Continuous Trap that a backrow removal or negation can end before the battle, and it works only in one battle context (inferred).
Deck-Building Efficiency 75 One copy in most of 31 decks (avg 1.06), a single slot, and no garnet or lock restriction (observed decks_evidence).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 48, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • One-slot tech that appears in 31 recent decks across 11 archetypes at 1 copy each
  • Converts a battle into a clean Level 1 Tuner body
  • Protects a Red Dragon Archfiend from destruction by that battle

Weaknesses

  • Conditional on a Red Dragon Archfiend battle, so it does nothing in most turns
  • Needs to be set and survive backrow interaction before it is useful
  • Gives no card advantage or opponent interaction beyond the one battle

Counters / choke points

  • Backrow removal or negation on the set Trap before the battle
  • Lines that avoid battling with Red Dragon Archfiend

Best use

Single-copy Tuner-body and battle-protection tech for Red Dragon Archfiend decks. Decks: Red Dragon Archfiend / Crimson Resonator builds (Archfiend, Resonator, Crimson Dragon, Earthbound lines in the sample). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: a Continuous Trap that, when a Red Dragon Archfiend you control battles, makes that monster indestructible by the battle and Special Summons itself as a Level 1 FIRE Fiend-Type Tuner with 0 ATK and 0 DEF; Deck sample: 31 decks, 1 copy average (1.06), main deck only, across 11 archetypes
  • Observed: Co-occurrence: Crimson Resonator 96.8%, Synkron Resonator 93.5%, Resonator Call 93.5%, Red Dragon Archfiend 93.5% of decks running King Scarlet; Gameplay split: 71% of decks in gameplay type 7, 29% in type 4
  • Inferred: Primary role is Material body, with Utility as secondary, based on the body it leaves behind (no combo data to confirm); Conditional access: the effect only works after a Red Dragon Archfiend battle, so accessibility is low despite deck inclusion
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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